Introduction

The mobile games market is projected to generate a revenue of $98.74 billion worldwide in 2024. Moreover, the number of users is expected to reach 1.9 billion by 2027. One of the main reasons for the widespread adoption of mobile games is their accessibility. In modern-day times, smartphones and tablets are an essential part of our lives.

Mobile games offer:

  • Variety of games suitable for all types of players.

  • Social interaction which makes the gameplay more interactive.

  • Ability to earn money through (Play-To-Earn) gaming models.

Play to Earn is a novel concept for video games in which players can earn cryptocurrencies and/or non-fungible tokens (NFTs). Gaming cryptocurrencies are used in video games to reward players or to acquire certain assets in the game.

The global play-to-earn NFT games market size was 755 million dollars in 2021 and is expected to reach $6,324.54 million by 2031. By combining enjoyment and revenue, play-to-earn games are a recent and fast-growing phenomenon in the gaming industry.

The cryptocurrency industry and mobile gaming have much in common, such as technology, virtual worlds, and reward possibilities. Combining these two can open up new opportunities for players, game creators, and technology developers.

Furthermore, the cloud-based instant messaging platform, Telegram, is growing in popularity in the crypto and gaming markets. Telegram has become a preferred platform for cryptocurrency communities due to its encryption, support for large numbers of users in one group, and bot customization.

In Telegram, developers can automate tasks, distribute information, manage communities, and integrate with other crypto services throught bots. One other unique feature of bots is building games within Telegram.

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